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- on mouseDown
- set spriteNum to the clickOn
- puppetSound("CLICK.AIF")
- updateStage()
- waittime(2)
- repeat while the stillDown
- nothing()
- end repeat
- if spriteNum < 16 then
- put "Mov" & spriteNum - 10 into field "JumpName_T"
- go(marker(1))
- else
- put spriteNum - 15 into field "PhotoGRP_T"
- put 1 into field "PhotoCUR_T"
- put "P_BRO" into field "JumpName_T"
- go("Jump")
- end if
- end
-